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Game server infrastructure for 100K+ concurrent players. Real-time multiplayer, matchmaking engines, <30ms latency. Free architecture call.
Tailored approaches for gaming & interactive entertainment challenges
Auto-scaling server infrastructure that handles launch-day spikes without downtime. Event-driven architecture for millions of concurrent players.
Low-latency WebSocket and UDP-based networking, state synchronization, and conflict resolution for competitive and cooperative gameplay.
ML-enhanced matchmaking that balances skill, latency, and queue times. ELO/Glicko rating systems with anti-smurf detection.
A/B testing, feature flags, event scheduling, and content management for live service games. Real-time analytics for player behavior.
100K concurrent players, <30ms latency, 99.9% uptime
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